The Killing Ground: Campaign for Normandy, July-August 1944
2002
Published by New England Simulations
new england simulation revisit familiar world war ii venue hedgerow normandy refreshing twist kill ground campaign normandy julyaugust quot game combine mechanic usually reserve small game chit pull combat system gorgeous map counter page rulebook quotdont panicquot inscribe cover designer content place warning page rule insteada read rule feeling designer want bring good part quotgood old daysquot wargame newfound excitement thrill gradually wear slog complexity late spi monster rulebook write prose gently explain rule include historical footnote appropriate long wellorganize easily crossreferencedthe graphic detailed subtle aiding play distract player contrast map game like gamer quotthunder crossroadsquot vibrant color crosseye hue gray green predominate fair information pack counter player aid plentifulthe game focus postinvasion normandy german try delay attrite ally prior inevitable breakout victory depend ally ability maintain momentum campaign capture key victory point hex sign trench warfare bad seesaw battle village severely penalizedin attempt limit intelligence combat system include combat effectiveness chit pull system disguise actual unit combat strength moment system add level uncertainty game lead unexpected combat result temper tendency attack forethoughtalthough primarily design player game accommodate give size attention detail kill ground include scenario historicalgame scaleunit primarily regimental tank support unit battalionstime gameturn daymap km hexa complete game kill ground include follow rule booklet combat manual map section rdquo x rdquo different countersheet counter print amp different chart combat result table ally air allocation chart army support point chart britishcanadian army support point chart gameturn record track scenario card sixside dice game boxexpande overlord dday beachhead battle
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