Ricochet Robots
1999
Designed by Alex Randolph
Published by Oya, Gém Klub Kft., Korea Boardgames, Swan Panasia Co., Ltd., Abacusspiele, Gém Klub Kft., Z-Man Games, MS Edizioni, Swan Panasia Co., Ltd., Rio Grande Games, Hans im Glück, Möbius Games, Rio Grande Games, Happy Baobab, Korea Boardgames Co., Ltd., Happy Baobab, Devir, Devir, Z-Man Games, Oya, ABACUSSPIELE, Hans im Glück, MS Edizioni, Playgo Hungary
Ricochet Robots is less of a game and more of a puzzle, which explains why there's such an odd number of solutions possible. There's a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards. Placed on top of the surface are four robots. The idea for each turn/puzzle is to get the like-colored robot to a randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots that will enable them to move the required robot to the target in the fewest moves.
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Game data sourced from BoardGameGeek, used under their API terms.
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